2/26/09 Experience Design Class Notes

Assignment 2 Tips from Jeff
  • select one of the theories that we have studied so far and use it to apply to interactions
  • use conceptual vocabulary
  • review Buxton as a model for the paper - structure of an essay, claims, evidence
  • use the theory to brainstorm about the topic
    • don't get too obsessed with it, let it flow
  • watch a youtube video over and over
  • what are the horizons of expectation of the video
  • focus on developing thoughtful, creative insights and ideas
  • categorize, label, sort insights and ideas
    • identify what does not fit, explain how it got in there
  • identify insights and iterate on them to come up with one killer insight
    • may be a synthesis
  • the killer insight is the thesis statement for the paper - comparative statement
    • claim, assertion - "A is B"
    • defend the thesis
    • identify moments in video that support thesis - document timestamp
    • ex. - Buxton's thesis is that usability and experience are two different things - juicers have the same function but distinctly different experiences
  • how similar should the two interactions be?
    • find interactions that fit within the theory
    • compare with a theory
Malcolm Barnard, “Interpretation and the Individual” in Approaches to Understanding Visual Culture
  • different things mean different things to different people
    • a given thing doesn't automatically have a given meaning
  • hermeneutics attempts to take on a rational account of how things take on meaning to different people
    • we do not see things in a vacuum or in isolation
    • participation in culture causes us to see "meaningful" things through and in light of the culture
    • there are different explanations of things - scientific, emotional
      • we usually get it at all different levels
      • light shining on wall - cat, battery tester, spy, escaping prisoner - influenced by cultural and situational context
  • medieval church windows
    • horizons - how does a medieval Christian perceive these windows compared to us today?
      • understanding and expectations
        • stories that they know from the day
        • social practice, habit of telling and visualizing stories that were Biblical in nature
        • in the visualization activity, there are certain representation techniques that are shared - symbol (lion and an lamb)
          they would have hundreds of visual elements that they would all know and understand
        • when an artist incorporates these understandings into the windows, the medieval Christian would get it right away - it would have a common meaning
      • fusion of horizons
        • trying to help us to see not only in our own eyes but also in the eyes of a medieval Christian
        • amplifies our capacity to understand and interpret the picture in the window
        • "expanding our horizons"
        • become a more sensitive interpreter
    • hci correlation - users and designers don't always see things the same way
      • provides us with an appreciation of understanding the importance of how users develop meaning from things
    • problem is that horizons are not second nature, we are not inherently good at it
      • not easy to expose horizons - use ethnography, contextual inquiry to bring these horizons into focus

Sengers & Gaver “Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation”
  • for over 30 yrs in HCI there has been a position on "interpretation" - problems and alternatives
    • a design "should" mean one thing and if interpretation ever comes up the the design is "bad"
    • if users are trying to figure out meaning, then the design is "bad"
    • initial focus of HCI was designing software for workplace productivity
  • now, technology is pervasive and has escaped from the reins of the workplace
  • HCI is increasingly drawing from the arts and humanities
  • coming to a single interpretation is messy, abstract and negotiated
    Three methods for developing interpretation
  • mental models - need to have an understanding of how the things work in order to be able to properly use it
    • how do we give users the right mental model to help them understand?
  • user centered design moved away from mental models - flipped the equation - what do users understand and then design with that in mind
  • ethno-methodology - social mental models - how does a team collectively work together - cscw
    Propose allowing for multiple interpretations for multiple users
  • Six design strategies for doing this
    • specifiy usability without constraining use - key table
    • support interpretations around a topic - history tablecloth
    • stimulate reinterpretations by blocking expected ones - drift table
    • unfolding new opportunities for interpretation
    • make space by downplaying system authority
    • thwarting consistent interpretation
    Evaluation strategies
  • incorporate user interpretation into evaluation
    • allow user to assist in the interpretation of observations
  • multiple, potentially inconsistent assessments

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