Capstone Project: Part 4 - Disruptive Innovation
The next section of my capstone project focuses on my literature research. Since the section is so big, I decided to break it up into several sub-sections on the blog. One of the sub-sections is an overview of the talk that Kristian Andersen gave last month. Since I already posted about that talk in a previous blog post (Kristian Andersen - Brand Experience Design), I am not going to re-post it. Here is a listing of links to the previous capstone project posts:
- Capstone Project: Part 1 - Abstract
- Capstone Project: Part 2 - Introduction
- Capstone Project - Part 3: Approach and methodology
Disruptive Innovation
One of the early primary influences on this project was Clayton Christensen’s Keynote Address at the TechPoint Innovation Summit on September 29, 2009. He elaborates on the quote above by identifying a specific type of innovation that is “disruptive” (Bower and Christensen 1995). Disruptive technology and innovation is identified by three specific characteristics:
- they generally make possible the emergence of new markets,
- they appear to be financially unattractive to existing organizations, and
- they do not meet current customers needs.
Christensen gave examples of how disruptive innovation has dramatically transformed many different industries, including steel manufacturing, computer hardware, automobile manufacturing, and consumer electronics [Figure 5]. He explained how new markets emerged, new companies were formed, existing companies lost market share, and markets were broadened. These disruptive innovations have been the catalysts to transform organizations, business models, and even the requisite skill sets of the employees within those organizations.
In one of his articles, Christensen indicates that business leaders are missing “a habit of thinking about their organization's capabilities as carefully as they think about individual people's capabilities.” (Christensen and Overdorf 2000) I began to consider whether or not this missing habit of thinking had any correlation with design thinking. The disruptive innovations he referred to sounded like they were very similar to the “ill-defined” (Cross 2004), “indeterminate” (Buchanan 1992), and “wicked” (Rittel and Webber 1973) problems addressed in design. It turns out that Christensen’s resolution to the problem of disruptive innovations is to create a new spin-off organization that is separate from the parent organization and keep it separate in order to “isolate them from the stifling demands of mainstream organizations” (Bower and Christensen 1995). This solution may provide a direct answer for business organizations competing for profits in the marketplace. However, it is extremely simplistic.Christensen fails to address the underlying rationale that would lead to an overall thought process change. He has done a wonderful job of helping business leaders identify disruptive innovation and he told them what to do when they come upon it. It falls short of identifying the fundamental principles to help us understand how and why organizations need to adopt, manage, and adapt to disruptive innovations.

Figure 5: Clayton Christensen’s Diagram of Disruptive Innovations
Source: www.claytonchristensen.com/images/keyconcepts/disruptiveInnovation01.jpg
Bower, J. L. and C. M. Christensen (1995). "Disruptive Technologies: Catching the Wave." Harvard Business Review 73(1): 43-53.Buchanan, R. (1992). "Wicked Problems in Design Thinking." Design Issues 8(2): 5-21. Christensen, C. (2009). How to Create New Growth Businesses in a Risk Minimizing Environment. Innovation Summit 2009, Indianapolis, IN, TechPoint.Christensen, C. M. and M. Overdorf (2000). "Meeting the Challenge of Disruptive Change. (cover story)." Harvard Business Review 78(2): 66-76. Cross, N. (2004). "Expertise in design: an overview." Design Studies 25(5): 427-441.Rittel, H. W. J. and M. M. Webber (1973). "Dilemmas in a general theory of planning." Policy Sciences 4(2): 155-169.
Capstone Project: Part 2 - Introduction
Here is the introduction from my capstone paper. I need to come up with a good title for the project. I am open to suggestions. As always, your feedback, criticism and critique are welcomed. You can read the Abstract, which is the first entry in this series, here.
IntroductionWhat is design?
Who are designers?
Can non-designers design?
What is the language of design?
How do designers and non-designers interact?
Can non-designers speak the language of design?It would be absurd to expect this capstone project to be an expansive study and explanation of these questions. Others have allocated many years of research and study trying to bring clarity to these questions. Design researchers and practitioners are still not even in agreement about the methods and approaches for addressing these questions, much less in identifying answers (Rogers 2004; Zimmerman, Forlizzi et al. 2007; Stolterman 2008).What is the importance of asking these questions?
The global use of information and communication technology is growing at an unprecedented rate. Technological advancements are yielding exponential improvements in processing speed, storage capacity and the transfer of information. We are now able to share and consume text-based, audio and video data easier than ever before in the history of mankind. The transformation from the analog age to the digital age is well under way. When compared to the iMac from 1999 [Figure 1], the current standard iMac is equipped with a processor that is ten times faster, has forty times as much memory and video memory, can store at least 100 times as much data, and is equipped for wireless networking. The current iMac has a 21.5-inch LCD display versus a 15-inch CRT, twice as many USB ports, built-in Bluetooth, stereo speakers, microphone, video camera, DVD/CD read/write optical drive, and is more environmentally friendly (Apple.com).
Figure 1: 1999 Apple iMac G3
Source: http://upload.wikimedia.org/wikipedia/commons/c/c0/IMac_Bondi_Blue.jpgSmartphones, the iPod Touch and other popular mobile devices are as powerful as desktop computers from a decade ago. Broadband, wireless and 3G phone networks are making internet access available in restaurants, on busses, in airplanes, in classrooms, and in the car. At the same time, the price of technology is becoming more affordable.
The impact of this massive global expansion of technology is still not clear. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. During its lifetime, fixed telephone lines (land lines) were barely able to reach 20% of the worldʼs population. In less than ten years, mobile phone subscriptions not only surpassed fixed phone lines but are now in use by over 60% of global inhabitants [Figure 2]. In addition, the number of internet users is doubling approximately every five years with an increasingly larger percentage of them having access to both fixed and mobile broadband. (International Telecommunication Union 2009)
Figure 2: Global ICT Developments, 1998 - 2008
Source : ITU World Telecommunication/ICT Indicators DatabaseWhat will the next ten years bring? Can we continue to grow at such a steep curve? How will our methods of communication be different? How will it affect our personal and professional lives? What roles will designers play? How will it change? I have a very strong and heartfelt desire to explore and examine each of the questions posed above. That desire is born from my own personal experiences. We process all new information through the phenomenological experience filter of our lifeworlds. We use these prior experiences as contextual tools and resources to create meaning and understanding of new information. We relate new information to our own previous experiences. We try to make relative sense of this information so as to make it useful and usable (Gadamer 1975; Smith 2001).I worked in the business world for almost thirty years. I witnessed the advent of the personal computer, the fax machine, the internet, and cell phones. I experienced the changes they made on how every manner of business was conducted. I remember the struggles people had in adapting to these innovations. I saw people lose their jobs as new technology increased our capacity to be productive, simplify processes and allow for decentralization in the form of outsourcing and cheaper labor. I know people who were able able to improve their lifestyles as a result of gaining access to previously unattainable resources. This is the lifeworld I brought with me when I enrolled in this program. When I started studying Human-Computer Interaction Design (HCI/d) my understanding of the subject was profoundly influenced by my work experience in the world of financial services and business over the past thirty years. I realized almost immediately that many of the fundamental principles of design were being appropriated every day in the workplace, usually without any attribution towards design. While I was working I never understood that these methods and techniques were grounded in the discipline of design.Another observation I made during the past eighteen months was that there is quite a large disagreement about what design is and how it is practiced (Garrett 2009). Further, there is a substantial communication gap between design and non-design professions. This is especially true when it comes to determining where design is situated in the overall scheme of change, progress, innovation and adaptation. This dissonance hinders progress, interaction, and collaboration on all fronts.The overall purpose of this project is to develop a deeper understanding of design, especially interaction design, by exploring the questions stated above. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I would hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes. This project will be successful if it enables others to move in this direction. References
Apple.com. "iMac (21.5 and 27-inch, Late 2009) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP576. Apple.com. "iMac (333 MHz) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP131.Gadamer, H. G. (1975). Truth and method. London, Sheed & Ward. Garrett, J. J. (2009). "The Memphis Plenary." ASIS&T IA Summit 2009, from http://www.jjg.net/ia/memphis/.International Telecommunication Union (2009). Measuring the information society : the ICT Development Index. Geneva, International Telecommunication Union. Rogers, Y. (2004). "New Theoretical Approaches for Human-Computer Interaction." Annual Review of Information Science and Technology (ARIST) 38: 87-143.Smith, P. (2001). Cultural theory : an introduction. Malden, Mass., Blackwell. Stolterman, E. (2008). "The Nature of Design Practice and Implications for Interaction Design Research." International Journal of Design 2(1): 55-65.Zimmerman, J., J. Forlizzi, et al. (2007). Research through design as a method for interaction design research in HCI, San Jose, California, USA, ACM.
Capstone Project: Part 1 - Abstract
Even though the Fall semester is over, I continue to work on my Capstone project. I have learned that when I am writing stuff that is really "important" it takes me about five times longer to write. I have also started to appreciate the value of balancing reading with writing. I find that I cannot just read, read, read and then write, write, write. It seems to work better for me if I read, write, read, write, read, write. Another thing that I have noticed is a part of my reading is going back and reading what I wrote, which in turn usually prompts me to go read something else new in order to clarify what I have already written. I guess you could call it "reflection-in-action" in action. ;-)
I am finding this to be very productive but also very time consuming. How do people write entire books? I go a whole day and am lucky if I have generated 1,000 words. So this is what is leading me to start posting some stuff to my blog. I have a bunch of content but know that I still have a ton of stuff to do. Sometimes, I am wondering if it is too much to tackle.
I am going to post excerpts from my project when I am ready for other eyes to see them. My primary motivation for this is that I will get your critique, feedback, insights, suggestions, ideas, and links to other good resources. I know that the more input I get from others in this field, the more clear my thoughts and insights will be. So, here you go. Have at it. Any and all (constructive) criticism is welcome and solicited. I am starting with the Abstract from the paper.
Abstract
The global use of information and communication technology (ICT) is growing at an unprecedented rate. We are now able to share and consume text-based, audio and video data with more people and in more ways than ever before in the history of mankind.
The overall long-term impact of this massive global expansion of technology is still not clear. The technological innovations that we are witnessing are described by some as being “disruptive”. They result in the generation of brand new organizations that were not possible before. They can also lead to an organization’s failure. We are seeing radical transformation taking place in all types of organizations including government entities, Fortune 500 companies, universities, hospitals, and small businesses. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. No one is exempt.
This massive transformation has also generated new industries, careers and work environments. The role of “traditional” designers has changed as well. In the midst of this phenomenal expansion of innovation and technology, it appears that a substantial communication gap has developed between the design and non-design professions. This dissonance hinders progress, interaction, and collaboration on all fronts.
The overall purpose of this project is to develop a deeper understanding of design as it fits into this new world that we are creating with today’s information and communication technology. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes.
Brand Messaging : When everything is special, nothing is [via kaplusa.com]
The quote above is from a blog post on the Kristian Andersen + Associates website. I started to post a reply and it got rather long to be just a "comment". Before you read the rest of my post, you might want to go read what Janneane has to say.
I really liked her band analogy. Loudness is clearly not the only solution. As I was reading her blog post, I had to smile because it brought back many memories from work I have done as an audio engineer - a.k.a., the sound guy. The reason I bring this up is because I think there is another element of the analogy that relates directly to the role of the designer.
Design: It’s Not Just for Design-ers
Abstract
Many design-based disciplines have turned their focus towards declarative absolutes, algorithms, and quantification to the point where the fundamental principles of design have been marginalized. Today, these disciplines are looking for fresh approaches to overcome what appear to be new obstacles. Health care, education, business, government, law, journalism, engineering and other professions are all struggling for answers and resolutions to the disruptions they are experiencing as a result of innovation, instability and change.
The purpose of this paper is to establish, express and explicate my own understanding of the role of design. Further, I want to develop an understanding of the current overall position of design thinking and design theory within disciplines focused upon “changing existing situations into preferred ones”. This will help to examine ways in which design principles can and will be integrated into these disciplines in order to provide them with the tools and resources necessary to address the problems and issues they face now and in the future.
Introduction
“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” (Simon 1996)
Simon elaborates by stating that the thought processes used for generating artifacts, diagnosing illnesses, putting together a sales strategy, or drafting a social welfare plan are all derived from one common denominator - design (Simon 1996). Design is about artificial things. Traditionally, science has been about natural things. Natural science is about the way things are. Natural science is declarative. Design is about the way things could or ought to be. Design is more relative and conditional than the absolutes found in nature.
Over the years, many of the disciplines based on the artificial have adopted the rigor and formality of the natural sciences at the expense of design processes. This was predominantly motivated by a desire to gain respectability in academic circles when measured alongside these other disciplines. Design must always appreciate the influence of the natural on the artificial in the design process. After all, an airplane is essentially designed to counter the effect of gravity. However, we cannot abandon the fundamental principles of design which allow us to continue coming up with new ways for how things could be.
During the past six decades, design research has matured and evolved substantially. Design theory is now clarified to the point where these design-based disciplines can once again embrace design and restore it to a place of prominence without compromising rigor or credibility. We are now seeing business (Martin 2009), education (Christensen, Horn, and Johnson 2008), health care (Christensen, Grossman, and Hwang 2009) and many other disciplines use design-based methods to approach the problems they are facing.
Defining Design Problems
Design as a discipline has been formally studied for a little over forty years. Most design researchers consider that it began with the inception of the Design Research Society and the Conference on Design Methods (Jones and Thornley 1963). The technological advances of the past five decades such as solid-state circuitry, personal computing, mobile computing, and the advent of the Internet have provided substantial incentive for design researchers to develop a workable understanding of the characteristics of design.
Innovation and technology have also generated many new sub-disciplines, or specialization, in design related professions. These abstractions have often had the detrimental effect of emphasizing the distinctions between these areas of specialization rather than the similarities. This has escalated to the point where a number of people are allocating quite a bit of energy in an effort to determine which adjectives should precede “designer” on their business cards (Garrett 2009). Fortunately, there have been others who have focused their research on recognizing the “characteristic commonalities which demarcate design from other forms of coping with difficulties.“ (Rittel 1988)
What are design problems? How do we distinguish design problems from non-design problems?
Design problems:
- are under determined (Stolterman 2008),
- wicked (Rittel 1988),
- ill-defined (Cross 2004),
- need to be framed (Schön 1983),
- indeterminate (Buchanan 1992), and
- transdisciplinary (Blevis and Stolterman 2008).
In essence, “Learning what the problem is IS the problem.” (Rittel 1988)
These terms and definitions provide clarification to how design of the artificial is distinguished from the study of the natural. They also supply us with a framework around which we can aggregate the various design-related disciplines. Perhaps most importantly, it provides us with a more common language which we can share and understand, even if we do not have the word “designer” in our title.
Design is the key to adapting
There are many leaders and managers in business, education, health care, government, and other related fields who do not know, understand, or appreciate the fundamental principles of design. As such, they are unaware that most of the problems they are facing are design problems. Today, more than ever, technology and innovation are affecting organizations in all of these fields. Many leaders have not been able to adapt to disruptive innovations that “create an entirely new market through the introduction of a new kind of product or service” (Christensen and Overdorf 2000).These types of innovations usually make products and services simpler, more affordable and available to new, untapped markets.
While many want to blame this shortcoming on leaders that are inept or incompetent, the reality is that most of them have simply abandoned fundamental principles grounded in design thinking. In his keynote address at the Innovation Summit ʼ09, Clayton Christensen stated, “A lot of the problems of managing innovation arise because we as professors of business schools have taught false principles that actually make success very hard to sustain and cause innovation to be a lot riskier than it ought to be.” (Christensen 2009) What these leaders are missing is “a habit of thinking about their organization's capabilities as carefully as they think about individual people's capabilities.” (Christensen and Overdorf 2000) This “habit of thinking” is design thinking.
Design thinking and the design process are about:
- sketching - not only to externalize ideas but also to generate new ideas (Fallman2003) (Buxton 2007);
- exploration of multiple perspectives, producing multiple solutions, iteration, and reflection (Zimmerman, Forlizzi, and Evenson 2007);
- focusing on the particular rather than the general (Buchanan 1992);
- consider the ideal, the true and the real (Nelson and Stolterman 2003);
- are goal-oriented and directed at making things better (Friedman 2003);
- learning through the questioning of norms, policies, objectives and rules using “double-loop learning” (Argyris and Schön 1978);
- utilizing reflection-in-action which allows new information to be used to re-imagine the problem as it manifests itself as a new and unique problem (Schön 1983);
- not having a definitive ending, are considered as being good or bad rather than right or wrong, and have an infinite array of possible solutions (Rittel and Webber 1973);
- are grounded in artistry, craft and connoisseurship (Eisner 1991); and
- are about ensoulment as measured by the dimensions of aesthetics and experience which is manifested through time and place (Nelson and Stolterman 2003).
Conclusion
Design thinking is what allows us to move problems in the world we create from the complex to the simple, along a continuum from mystery to understanding to commoditization and structure. This is the science of design. It should not be confused with the natural sciences.
Design science is still focused upon the way things ought to be or should be rather than the way they are currently. It is not always a linear approach. Innovations, especially those of a disruptive nature, will usually result in gravitation back towards mystery and complexity. Yet one who is equipped with the knowledge, understanding and appreciation of design will be prepared to adapt to the changes that are yet to come.
As long as we find ourselves in a world where we are facing problems directed towards changing existing situations and contemplating what could be or ought to be, we will be working on design problems.
Bibliography
Argyris, Chris, and Donald A. Schön. 1978. Organizational learning: a theory of action perspective. Reading, Mass.: Addison-Wesley Co.
Blevis, E, and E Stolterman. 2008. The Confluence of Interaction Design & Design: from Disciplinary to Transdisciplinary Perspective. Proceedings of DRS2008, Design Research Society Biennial Conference:12.
Buchanan, Richard. 1992. Wicked Problems in Design Thinking. Design Issues 8 (2):5-21.
Buxton, William. 2007. Sketching user experience : getting the design right and the right design. San Francisco, CA: Morgan Kaufmann.
Christensen, Clayton. 2009. How to Create New Growth Businesses in a Risk Minimizing Environment. Indianapolis, IN: Techpoint.
Christensen, Clayton M., Jerome H. Grossman, and Jason Hwang. 2009. The innovator's prescription : a disruptive solution for health care. New York: McGraw-Hill.
Christensen, Clayton M., Michael B. Horn, and Curtis W. Johnson. 2008. Disrupting class : how disruptive innovation will change the way the world learns. New York: McGraw-Hill.
Christensen, Clayton M., and Michael Overdorf. 2000. Meeting the Challenge of Disruptive Change. (cover story). Harvard Business Review 78 (2):66-76.
Cross, Nigel. 2004. Expertise in design: an overview. Design Studies 25 (5):427-441.
Eisner, Elliot W. 1991. The enlightened eye : qualitative inquiry and the enhancement of educational practice. New York, N.Y.: Toronto : Macmillan Pub. Co.
Fallman, Daniel. 2003. Design-oriented human-computer interaction, at Ft. Lauderdale,Florida, USA.
Friedman, K. 2003. Theory construction in design research: criteria: approaches, and methods. Design studies. 24 (6):507-522.
Garrett, Jesse James. 2009. The Memphis Plenary. Paper read at ASIS&T IA Summit 2009, at Memphis, TN.
Jones, J. Christopher, and D. G. Thornley. 1963. Conference on Design Methods. In Conference on Design Methods, edited by J. C. Jones and D. G. Thornley. London: Pergamon Press.
Martin, Roger L. 2009. The design of business : why design thinking is the next competitive advantage. Boston, Mass.: Harvard Business Press.
Nelson, Harold G., and Erik Stolterman. 2003. The design way: intentional change in an unpredictable world : foundations and fundamentals of design competence. Englewood Cliffs, N.J.: Educational Technology Publications.
Rittel, Horst W. J. 1988. The Reasoning of Designers. In Arbeitspapier zum International Congress on Planning and Design Theory. Boston: Schriftenreihe des Instituts fuer Grundlagen der Planung.
Rittel, Horst W. J., and Melvin M. Webber. 1973. Dilemmas in a general theory of planning. Policy Sciences 4 (2):155-169.
Schön, Donald A. 1983. The reflective practitioner : how professionals think in action. New York: Basic Books.
Simon, Herbert A. 1996. The sciences of the artificial. 3rd ed. Cambridge, Mass.: MIT Press.
Stolterman, Erik. 2008. The Nature of Design Practice and Implications for Interaction Design Research. International Journal of Design 2 (1):55-65.
Zimmerman, John, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI, at San Jose, California, USA.
The Design of Business by Roger Martin - Chapter One [Prezi Style]
I just received The Design of Business: Why Design Thinking is the Next Competitive Advantage by Roger Martin. Martin is the Dean of the Rotman School of Management at the University of Toronto. He has been researching and introducing innovative new ways for business leaders and consultants to think and transform organizations. This new path is grounded and driven by design thinking. My primary interest in reading this book is to be able to identify and map the principles and concepts to the design theory I have been learning in the HCI/d program at IU. Further, I hope to be able to become more adept at developing and speaking the language that will allow even more business leaders to tap into these powerful paradigms. I sat down this afternoon to read the first chapter.
http://prezi.com/erdcfsk9fvph/
Kristian Andersen - Brand Experience Design
Kristian Andersen is the founder of Kristian Andersen + Associates, a "multi-disciplinary brand and experience design consultancy". He spoke this afternoon to about 30 students at the Indiana University School of Informatics and Computing in Bloomington, IN. I want to thank Jeremy Podany, the Career Services Director for the School, for inviting Kristian. It was an extremely informational session and great to hear from someone who is on the front lines every day.





