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Capstone Project: Part 5 - The Design of Business
This is the second sub-section of the Literature Review section for my Capstone project.
Here is a listing of links to the previous capstone project posts:- Capstone Project: Part 1 - Abstract
- Capstone Project: Part 2 - Introduction
- Capstone Project: Part 3 - Approach and methodology
- Capstone Project: Part 4 - Disruptive Innovation
The Design of Business
Another primary influence upon the direction of this project has been Roger Martin’s “The design of business : why design thinking is the next competitive advantage” (Martin 2009). Martin is the Dean of the Rotman School of Management at the University of Toronto. He has been researching and introducing innovative new ways for business leaders and consultants to think and transform organizations. This new path is grounded and driven by design thinking.
Martin describes design thinking as the foundation for balancing analytical thinking and intuitive thinking. This balance allows organizations to maintain innovation which will increase efficiency and lead to perpetual competitiveness. In essence, design thinking allows organizations to move from the complex to the simple, from mystery to algorithm through what he refers to as the “knowledge funnel” [see Figure 6].Martin indicates that design thinking is made possible by using abductive logic, a concept that was originally developed by James Peirce (Peirce, Houser et al. 1992). Abductive thinking equips design thinkers to explore possibilities by looking to the future while still exploiting opportunities by looking to the past.
Figure 6: The Knowledge Funnel
Source: (Martin 2009)He elaborates by stating that the roadmap to success will lead to new kinds of organizations marked by changes in structure, culture, and processes. These new organizations will be run by a different kind of leader that is focused on maintaining this balance between analytical and intuitive thinking. These new organizations will be staffed with a new type of worker that will have a different view of the world and their role in it. They will use new sets of tools to understand the world and organize their thinking through a new type of experience to develop the skills to use these tools. Jon Kolko calls this “design synthesis” which he describes as “an abductive sensemaking process.” (Kolko 2010) References
Kolko, J. (2010). "Abductive Thinking and Sensemaking: The Drivers of Design Synthesis." Design Issues 26(1): 15-28.Martin, R. L. (2009). The design of business : why design thinking is the next competitive advantage. Boston, Mass., Harvard Business Press. Peirce, C. S., N. Houser, et al. (1992). The essential Peirce : selected philosophical writings. Bloomington, Indiana University Press.
Capstone Project: Part 4 - Disruptive Innovation
The next section of my capstone project focuses on my literature research. Since the section is so big, I decided to break it up into several sub-sections on the blog. One of the sub-sections is an overview of the talk that Kristian Andersen gave last month. Since I already posted about that talk in a previous blog post (Kristian Andersen - Brand Experience Design), I am not going to re-post it. Here is a listing of links to the previous capstone project posts:
- Capstone Project: Part 1 - Abstract
- Capstone Project: Part 2 - Introduction
- Capstone Project - Part 3: Approach and methodology
Disruptive Innovation
One of the early primary influences on this project was Clayton Christensen’s Keynote Address at the TechPoint Innovation Summit on September 29, 2009. He elaborates on the quote above by identifying a specific type of innovation that is “disruptive” (Bower and Christensen 1995). Disruptive technology and innovation is identified by three specific characteristics:
- they generally make possible the emergence of new markets,
- they appear to be financially unattractive to existing organizations, and
- they do not meet current customers needs.
Christensen gave examples of how disruptive innovation has dramatically transformed many different industries, including steel manufacturing, computer hardware, automobile manufacturing, and consumer electronics [Figure 5]. He explained how new markets emerged, new companies were formed, existing companies lost market share, and markets were broadened. These disruptive innovations have been the catalysts to transform organizations, business models, and even the requisite skill sets of the employees within those organizations.
In one of his articles, Christensen indicates that business leaders are missing “a habit of thinking about their organization's capabilities as carefully as they think about individual people's capabilities.” (Christensen and Overdorf 2000) I began to consider whether or not this missing habit of thinking had any correlation with design thinking. The disruptive innovations he referred to sounded like they were very similar to the “ill-defined” (Cross 2004), “indeterminate” (Buchanan 1992), and “wicked” (Rittel and Webber 1973) problems addressed in design. It turns out that Christensen’s resolution to the problem of disruptive innovations is to create a new spin-off organization that is separate from the parent organization and keep it separate in order to “isolate them from the stifling demands of mainstream organizations” (Bower and Christensen 1995). This solution may provide a direct answer for business organizations competing for profits in the marketplace. However, it is extremely simplistic.Christensen fails to address the underlying rationale that would lead to an overall thought process change. He has done a wonderful job of helping business leaders identify disruptive innovation and he told them what to do when they come upon it. It falls short of identifying the fundamental principles to help us understand how and why organizations need to adopt, manage, and adapt to disruptive innovations.

Figure 5: Clayton Christensen’s Diagram of Disruptive Innovations
Source: www.claytonchristensen.com/images/keyconcepts/disruptiveInnovation01.jpg
Bower, J. L. and C. M. Christensen (1995). "Disruptive Technologies: Catching the Wave." Harvard Business Review 73(1): 43-53.Buchanan, R. (1992). "Wicked Problems in Design Thinking." Design Issues 8(2): 5-21. Christensen, C. (2009). How to Create New Growth Businesses in a Risk Minimizing Environment. Innovation Summit 2009, Indianapolis, IN, TechPoint.Christensen, C. M. and M. Overdorf (2000). "Meeting the Challenge of Disruptive Change. (cover story)." Harvard Business Review 78(2): 66-76. Cross, N. (2004). "Expertise in design: an overview." Design Studies 25(5): 427-441.Rittel, H. W. J. and M. M. Webber (1973). "Dilemmas in a general theory of planning." Policy Sciences 4(2): 155-169.
Capstone Project: Part 2 - Introduction
Here is the introduction from my capstone paper. I need to come up with a good title for the project. I am open to suggestions. As always, your feedback, criticism and critique are welcomed. You can read the Abstract, which is the first entry in this series, here.
IntroductionWhat is design?
Who are designers?
Can non-designers design?
What is the language of design?
How do designers and non-designers interact?
Can non-designers speak the language of design?It would be absurd to expect this capstone project to be an expansive study and explanation of these questions. Others have allocated many years of research and study trying to bring clarity to these questions. Design researchers and practitioners are still not even in agreement about the methods and approaches for addressing these questions, much less in identifying answers (Rogers 2004; Zimmerman, Forlizzi et al. 2007; Stolterman 2008).What is the importance of asking these questions?
The global use of information and communication technology is growing at an unprecedented rate. Technological advancements are yielding exponential improvements in processing speed, storage capacity and the transfer of information. We are now able to share and consume text-based, audio and video data easier than ever before in the history of mankind. The transformation from the analog age to the digital age is well under way. When compared to the iMac from 1999 [Figure 1], the current standard iMac is equipped with a processor that is ten times faster, has forty times as much memory and video memory, can store at least 100 times as much data, and is equipped for wireless networking. The current iMac has a 21.5-inch LCD display versus a 15-inch CRT, twice as many USB ports, built-in Bluetooth, stereo speakers, microphone, video camera, DVD/CD read/write optical drive, and is more environmentally friendly (Apple.com).
Figure 1: 1999 Apple iMac G3
Source: http://upload.wikimedia.org/wikipedia/commons/c/c0/IMac_Bondi_Blue.jpgSmartphones, the iPod Touch and other popular mobile devices are as powerful as desktop computers from a decade ago. Broadband, wireless and 3G phone networks are making internet access available in restaurants, on busses, in airplanes, in classrooms, and in the car. At the same time, the price of technology is becoming more affordable.
The impact of this massive global expansion of technology is still not clear. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. During its lifetime, fixed telephone lines (land lines) were barely able to reach 20% of the worldʼs population. In less than ten years, mobile phone subscriptions not only surpassed fixed phone lines but are now in use by over 60% of global inhabitants [Figure 2]. In addition, the number of internet users is doubling approximately every five years with an increasingly larger percentage of them having access to both fixed and mobile broadband. (International Telecommunication Union 2009)
Figure 2: Global ICT Developments, 1998 - 2008
Source : ITU World Telecommunication/ICT Indicators DatabaseWhat will the next ten years bring? Can we continue to grow at such a steep curve? How will our methods of communication be different? How will it affect our personal and professional lives? What roles will designers play? How will it change? I have a very strong and heartfelt desire to explore and examine each of the questions posed above. That desire is born from my own personal experiences. We process all new information through the phenomenological experience filter of our lifeworlds. We use these prior experiences as contextual tools and resources to create meaning and understanding of new information. We relate new information to our own previous experiences. We try to make relative sense of this information so as to make it useful and usable (Gadamer 1975; Smith 2001).I worked in the business world for almost thirty years. I witnessed the advent of the personal computer, the fax machine, the internet, and cell phones. I experienced the changes they made on how every manner of business was conducted. I remember the struggles people had in adapting to these innovations. I saw people lose their jobs as new technology increased our capacity to be productive, simplify processes and allow for decentralization in the form of outsourcing and cheaper labor. I know people who were able able to improve their lifestyles as a result of gaining access to previously unattainable resources. This is the lifeworld I brought with me when I enrolled in this program. When I started studying Human-Computer Interaction Design (HCI/d) my understanding of the subject was profoundly influenced by my work experience in the world of financial services and business over the past thirty years. I realized almost immediately that many of the fundamental principles of design were being appropriated every day in the workplace, usually without any attribution towards design. While I was working I never understood that these methods and techniques were grounded in the discipline of design.Another observation I made during the past eighteen months was that there is quite a large disagreement about what design is and how it is practiced (Garrett 2009). Further, there is a substantial communication gap between design and non-design professions. This is especially true when it comes to determining where design is situated in the overall scheme of change, progress, innovation and adaptation. This dissonance hinders progress, interaction, and collaboration on all fronts.The overall purpose of this project is to develop a deeper understanding of design, especially interaction design, by exploring the questions stated above. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I would hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes. This project will be successful if it enables others to move in this direction. References
Apple.com. "iMac (21.5 and 27-inch, Late 2009) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP576. Apple.com. "iMac (333 MHz) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP131.Gadamer, H. G. (1975). Truth and method. London, Sheed & Ward. Garrett, J. J. (2009). "The Memphis Plenary." ASIS&T IA Summit 2009, from http://www.jjg.net/ia/memphis/.International Telecommunication Union (2009). Measuring the information society : the ICT Development Index. Geneva, International Telecommunication Union. Rogers, Y. (2004). "New Theoretical Approaches for Human-Computer Interaction." Annual Review of Information Science and Technology (ARIST) 38: 87-143.Smith, P. (2001). Cultural theory : an introduction. Malden, Mass., Blackwell. Stolterman, E. (2008). "The Nature of Design Practice and Implications for Interaction Design Research." International Journal of Design 2(1): 55-65.Zimmerman, J., J. Forlizzi, et al. (2007). Research through design as a method for interaction design research in HCI, San Jose, California, USA, ACM.
Capstone Project: Part 1 - Abstract
Even though the Fall semester is over, I continue to work on my Capstone project. I have learned that when I am writing stuff that is really "important" it takes me about five times longer to write. I have also started to appreciate the value of balancing reading with writing. I find that I cannot just read, read, read and then write, write, write. It seems to work better for me if I read, write, read, write, read, write. Another thing that I have noticed is a part of my reading is going back and reading what I wrote, which in turn usually prompts me to go read something else new in order to clarify what I have already written. I guess you could call it "reflection-in-action" in action. ;-)
I am finding this to be very productive but also very time consuming. How do people write entire books? I go a whole day and am lucky if I have generated 1,000 words. So this is what is leading me to start posting some stuff to my blog. I have a bunch of content but know that I still have a ton of stuff to do. Sometimes, I am wondering if it is too much to tackle.
I am going to post excerpts from my project when I am ready for other eyes to see them. My primary motivation for this is that I will get your critique, feedback, insights, suggestions, ideas, and links to other good resources. I know that the more input I get from others in this field, the more clear my thoughts and insights will be. So, here you go. Have at it. Any and all (constructive) criticism is welcome and solicited. I am starting with the Abstract from the paper.
Abstract
The global use of information and communication technology (ICT) is growing at an unprecedented rate. We are now able to share and consume text-based, audio and video data with more people and in more ways than ever before in the history of mankind.
The overall long-term impact of this massive global expansion of technology is still not clear. The technological innovations that we are witnessing are described by some as being “disruptive”. They result in the generation of brand new organizations that were not possible before. They can also lead to an organization’s failure. We are seeing radical transformation taking place in all types of organizations including government entities, Fortune 500 companies, universities, hospitals, and small businesses. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. No one is exempt.
This massive transformation has also generated new industries, careers and work environments. The role of “traditional” designers has changed as well. In the midst of this phenomenal expansion of innovation and technology, it appears that a substantial communication gap has developed between the design and non-design professions. This dissonance hinders progress, interaction, and collaboration on all fronts.
The overall purpose of this project is to develop a deeper understanding of design as it fits into this new world that we are creating with today’s information and communication technology. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes.






