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Capstone Project: Part 2 - Introduction
Here is the introduction from my capstone paper. I need to come up with a good title for the project. I am open to suggestions. As always, your feedback, criticism and critique are welcomed. You can read the Abstract, which is the first entry in this series, here.
IntroductionWhat is design?
Who are designers?
Can non-designers design?
What is the language of design?
How do designers and non-designers interact?
Can non-designers speak the language of design?It would be absurd to expect this capstone project to be an expansive study and explanation of these questions. Others have allocated many years of research and study trying to bring clarity to these questions. Design researchers and practitioners are still not even in agreement about the methods and approaches for addressing these questions, much less in identifying answers (Rogers 2004; Zimmerman, Forlizzi et al. 2007; Stolterman 2008).What is the importance of asking these questions?
The global use of information and communication technology is growing at an unprecedented rate. Technological advancements are yielding exponential improvements in processing speed, storage capacity and the transfer of information. We are now able to share and consume text-based, audio and video data easier than ever before in the history of mankind. The transformation from the analog age to the digital age is well under way. When compared to the iMac from 1999 [Figure 1], the current standard iMac is equipped with a processor that is ten times faster, has forty times as much memory and video memory, can store at least 100 times as much data, and is equipped for wireless networking. The current iMac has a 21.5-inch LCD display versus a 15-inch CRT, twice as many USB ports, built-in Bluetooth, stereo speakers, microphone, video camera, DVD/CD read/write optical drive, and is more environmentally friendly (Apple.com).
Figure 1: 1999 Apple iMac G3
Source: http://upload.wikimedia.org/wikipedia/commons/c/c0/IMac_Bondi_Blue.jpgSmartphones, the iPod Touch and other popular mobile devices are as powerful as desktop computers from a decade ago. Broadband, wireless and 3G phone networks are making internet access available in restaurants, on busses, in airplanes, in classrooms, and in the car. At the same time, the price of technology is becoming more affordable.
The impact of this massive global expansion of technology is still not clear. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. During its lifetime, fixed telephone lines (land lines) were barely able to reach 20% of the worldʼs population. In less than ten years, mobile phone subscriptions not only surpassed fixed phone lines but are now in use by over 60% of global inhabitants [Figure 2]. In addition, the number of internet users is doubling approximately every five years with an increasingly larger percentage of them having access to both fixed and mobile broadband. (International Telecommunication Union 2009)
Figure 2: Global ICT Developments, 1998 - 2008
Source : ITU World Telecommunication/ICT Indicators DatabaseWhat will the next ten years bring? Can we continue to grow at such a steep curve? How will our methods of communication be different? How will it affect our personal and professional lives? What roles will designers play? How will it change? I have a very strong and heartfelt desire to explore and examine each of the questions posed above. That desire is born from my own personal experiences. We process all new information through the phenomenological experience filter of our lifeworlds. We use these prior experiences as contextual tools and resources to create meaning and understanding of new information. We relate new information to our own previous experiences. We try to make relative sense of this information so as to make it useful and usable (Gadamer 1975; Smith 2001).I worked in the business world for almost thirty years. I witnessed the advent of the personal computer, the fax machine, the internet, and cell phones. I experienced the changes they made on how every manner of business was conducted. I remember the struggles people had in adapting to these innovations. I saw people lose their jobs as new technology increased our capacity to be productive, simplify processes and allow for decentralization in the form of outsourcing and cheaper labor. I know people who were able able to improve their lifestyles as a result of gaining access to previously unattainable resources. This is the lifeworld I brought with me when I enrolled in this program. When I started studying Human-Computer Interaction Design (HCI/d) my understanding of the subject was profoundly influenced by my work experience in the world of financial services and business over the past thirty years. I realized almost immediately that many of the fundamental principles of design were being appropriated every day in the workplace, usually without any attribution towards design. While I was working I never understood that these methods and techniques were grounded in the discipline of design.Another observation I made during the past eighteen months was that there is quite a large disagreement about what design is and how it is practiced (Garrett 2009). Further, there is a substantial communication gap between design and non-design professions. This is especially true when it comes to determining where design is situated in the overall scheme of change, progress, innovation and adaptation. This dissonance hinders progress, interaction, and collaboration on all fronts.The overall purpose of this project is to develop a deeper understanding of design, especially interaction design, by exploring the questions stated above. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I would hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes. This project will be successful if it enables others to move in this direction. References
Apple.com. "iMac (21.5 and 27-inch, Late 2009) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP576. Apple.com. "iMac (333 MHz) - Technical Specifications." Retrieved 12/28/09, from http://support.apple.com/kb/SP131.Gadamer, H. G. (1975). Truth and method. London, Sheed & Ward. Garrett, J. J. (2009). "The Memphis Plenary." ASIS&T IA Summit 2009, from http://www.jjg.net/ia/memphis/.International Telecommunication Union (2009). Measuring the information society : the ICT Development Index. Geneva, International Telecommunication Union. Rogers, Y. (2004). "New Theoretical Approaches for Human-Computer Interaction." Annual Review of Information Science and Technology (ARIST) 38: 87-143.Smith, P. (2001). Cultural theory : an introduction. Malden, Mass., Blackwell. Stolterman, E. (2008). "The Nature of Design Practice and Implications for Interaction Design Research." International Journal of Design 2(1): 55-65.Zimmerman, J., J. Forlizzi, et al. (2007). Research through design as a method for interaction design research in HCI, San Jose, California, USA, ACM.
Capstone Project: Part 1 - Abstract
Even though the Fall semester is over, I continue to work on my Capstone project. I have learned that when I am writing stuff that is really "important" it takes me about five times longer to write. I have also started to appreciate the value of balancing reading with writing. I find that I cannot just read, read, read and then write, write, write. It seems to work better for me if I read, write, read, write, read, write. Another thing that I have noticed is a part of my reading is going back and reading what I wrote, which in turn usually prompts me to go read something else new in order to clarify what I have already written. I guess you could call it "reflection-in-action" in action. ;-)
I am finding this to be very productive but also very time consuming. How do people write entire books? I go a whole day and am lucky if I have generated 1,000 words. So this is what is leading me to start posting some stuff to my blog. I have a bunch of content but know that I still have a ton of stuff to do. Sometimes, I am wondering if it is too much to tackle.
I am going to post excerpts from my project when I am ready for other eyes to see them. My primary motivation for this is that I will get your critique, feedback, insights, suggestions, ideas, and links to other good resources. I know that the more input I get from others in this field, the more clear my thoughts and insights will be. So, here you go. Have at it. Any and all (constructive) criticism is welcome and solicited. I am starting with the Abstract from the paper.
Abstract
The global use of information and communication technology (ICT) is growing at an unprecedented rate. We are now able to share and consume text-based, audio and video data with more people and in more ways than ever before in the history of mankind.
The overall long-term impact of this massive global expansion of technology is still not clear. The technological innovations that we are witnessing are described by some as being “disruptive”. They result in the generation of brand new organizations that were not possible before. They can also lead to an organization’s failure. We are seeing radical transformation taking place in all types of organizations including government entities, Fortune 500 companies, universities, hospitals, and small businesses. Organizations of all sizes and types are struggling with gaining an understanding of the transformational effect this technology is having. No one is exempt.
This massive transformation has also generated new industries, careers and work environments. The role of “traditional” designers has changed as well. In the midst of this phenomenal expansion of innovation and technology, it appears that a substantial communication gap has developed between the design and non-design professions. This dissonance hinders progress, interaction, and collaboration on all fronts.
The overall purpose of this project is to develop a deeper understanding of design as it fits into this new world that we are creating with today’s information and communication technology. It is my intention that this research will allow me to help others appropriate design principles and thinking more fully, whether or not they consider themselves to be in the design profession. Further, I hope that the findings from this research will facilitate more effective communication and interaction regarding the role of design within the overall goals and objectives of organizations of all types and sizes.
The Design of Business by Roger Martin - Chapter One [Prezi Style]
I just received The Design of Business: Why Design Thinking is the Next Competitive Advantage by Roger Martin. Martin is the Dean of the Rotman School of Management at the University of Toronto. He has been researching and introducing innovative new ways for business leaders and consultants to think and transform organizations. This new path is grounded and driven by design thinking. My primary interest in reading this book is to be able to identify and map the principles and concepts to the design theory I have been learning in the HCI/d program at IU. Further, I hope to be able to become more adept at developing and speaking the language that will allow even more business leaders to tap into these powerful paradigms. I sat down this afternoon to read the first chapter.
http://prezi.com/erdcfsk9fvph/
Design is... analytical creativity
I continue to read through "Design Expertise" by Dorst and Lawson. We are still in the preliminary stages of defining design expertise. As is expected, it is necessary to define some of the fundamental terms so as to reduce confusion and find some common ground before going deeper. Dorst and Lawson define "design" by looking at the design process from several different perspectives. It is their intention to construct a composite that will be pieced together, resulting in an accurate definition. It is interesting that they note this is the same approach we (designers) typically use to understand our own design problems.
Design thinking is not one way of thinking. It has been called multidisciplinary by some and others have gone as far as calling the design discipline "transdisciplinary". Designers employ analytical and creative thinking - not necessarily in sequence or in a linear fashion but rather in an integrated, almost simultaneous manner. We live between two worlds with one foot planted in the world of science and analysis while the other foot is firmly grounded in the creativity of the arts. We don't fit entirely within either one. We often find ourselves engaging in our own game of tug-of-war with our peers as some members of the design community try to become more like one discipline or the other. Yet, this balance serves us well in coming up with solutions to all types of "wicked" problems. Designers focus their energies on the solution, not the problem. They approach problems as if there is no structure to the problem and do not attempt to analyze all the data. Rather, it is a fine balance between analysis and creativity. Experienced designers place constraints on themselves. Perhaps they will limit the amount of time to conduct analysis (research) before moving on to generating concepts and ideation. As a result of this hybridization of disciplines found in design, designers are often misunderstood. Dorst and Lawson actually compare us to the platypus, an animal that many considered to be a hoax when it was first discovered. The platypus did not fit within the norms and standards that were then known to biologists. Fortunately, this didn't bother the platypus. They didn't know that they were an anomaly and a challenge to the scientific thinking of the day. They certainly didn't make any effort to change who they were in order to fit within the existing conventions. Perhaps we as designers can learn a few lessons from the platypus. If we do, we might find those in other fields less resistant to accepting our authenticity. Coming up, we examine several of the other perspectives presented by Dorst and Lawson as we continue to construct a working definition of what design really is.What is the nature of design expertise and how do we create and develop that expertise?
I am currently reading "Design Expertise" by Kees Dorst and Bryan Lawson. The question in the title is posed in the introductory chapter.
This leads to other related questions. We are all designers and we design things every single day, if only to pick out (design) the outfit we are going to wear.
- What are the defining characteristics that differentiate design experts from the rest of us?
- Is design ability a "talent" only found in the few or is it a skill shared by most of us?
- If we can all learn to develop our design skills, how does that benefit us in our everyday lives?
It is my intention to continue the exploration of this topic through multiple short posts as I work through the text. It is also my hope that many of you will add your thoughts, insights and ideas by posting comments below so as to facilitate a dialog that we can all benefit from.
What are your thoughts regarding these questions? I look forward to hearing from you. Thanks for stopping by.





