Experience Design Class Notes 2/10/09

2/10 Class Notes

McCarthy & Wright Four Threads of Experience

  • Sensual
    • sense perception
    • source of meaning
    • visceral, palpable
  • Emotional
    • qualitative characteristic
    • belongs to a person in an experience - same experience can evoke different emotions for different people
    • the subject's sensemaking
  • Compositional
    • holistic perspective
    • connections/relationships between separate items
    • way things are organized or put together
    • ex. - narrative distinction - discourse vs. story - story is the sequence of events that occur throughout the narrative, discourse is simultaneous movement in two directions, going back in time to gain understanding - the manner in which the story is told
    • ixd - tasks and sensible sequences that designers develop to achieve an intended outcome
    • has a beginning, middle and end
    • consider the differences between composing on paper vs. word processor
    • check out youtube video on the history of writing - "the machine is us?"
  • Spatio-temporal
    • distinction between literal space/time and subjective/experienced space/time
    • ex. diff. btwn. house and home is the people
    • space/place are objective, physical characteristics
    • time is simply a tool of measurement
    • the perceptions, feelings and emotions that people have within these constraints represent the experiential part of this

p. 79,80 - The four threads are not fundamental elements of experience, they are ideas to help us talk about experience in a way that we can share. Not a theory of reality, it is an ontological claim - to help us be more sensitive to the experience of reality. we need to cultivate a sensibility to be more sensitive to the experiences of others - further our understanding of how reality is to others. The ability to develop empathy is a vital characteristic of becoming a great designer.

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