...when 140 characters are not enough http://jaysteele360.com Most recent posts at ...when 140 characters are not enough posterous.com Fri, 20 Aug 2010 12:21:50 -0700 Untangling brand and customer experience http://jaysteele360.com/untangling-brand-and-customer-experience http://jaysteele360.com/untangling-brand-and-customer-experience

In just under nine minutes, Brandon Schauer and Josh Levine do an awesome job of simplifying and conveying the essence of brand and experience in a way that a diverse audience would understand. I just love this video. It expresses so many of my thoughts and beliefs regarding brand experience design. This is not a video just for the marketing department, C-suite, or UX folks. This is something that everyone needs to watch, know, understand, and apply. I only hope that the work I do in the future helps to achieve this for the organizations I work with. I originally saw this in the fall of 2009 and came across the link on one of my previous comments. I loved it so much I had to give it its own post. Hope it inspires you as much as it does me.

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Sat, 19 Dec 2009 14:25:00 -0800 Brand Messaging : When everything is special, nothing is [via kaplusa.com] http://jaysteele360.com/brand-messaging-when-everything-is-special-no http://jaysteele360.com/brand-messaging-when-everything-is-special-no

The quote above is from a blog post on the Kristian Andersen + Associates website. I started to post a reply and it got rather long to be just a "comment". Before you read the rest of my post, you might want to go read what Janneane has to say.

I really liked her band analogy. Loudness is clearly not the only solution. As I was reading her blog post, I had to smile because it brought back many memories from work I have done as an audio engineer - a.k.a., the sound guy. The reason I bring this up is because I think there is another element of the analogy that relates directly to the role of the designer.

In my experience, most bands and music groups don't place much value on the role of the person sitting at the sound board. Most of the time, they are just the dude back there who moves buttons and knobs so the band members don't have to keep walking back and forth. Unfortunately, that perception is often completely justified.

This tends to lead to the "more me" syndrome. You know, the lead vocalist saying they can't hear themselves so they want "more me" in the monitor. This usually sets off a vicious cycle as each band member is trying to hear themselves in the monitor mix, resulting in an even louder mix. Of course, a louder monitor mix messes up the house mix so then you have to turn up the house. And if the house levels are getting louder that even compounds the problem. And so it goes.

My guess is that if you talked to those really "great" bands Janneane was referring to you would find a really great sound person as well. Further, the band's perception of them would probably be different thatn the stereotype. Great musicians know that the audio engineer can make or break them. They appreciate real talent and the respect is mutual. Great audio engineers (can we call them "designers" ;-) take an active role in the delivery of the product. They interact with the band members. They go up on stage and listen to the monitor mix so they know what it sound like up there rather than relying in some headphones that are conveniently located back at the sound board. They watch the musicians for tell-tale signs like a head tilt or cupping their hand over their ear and respond appropriately. They take an active role in creating the monitor mix rather than just sit in the back taking instructions.

Whenever I run the audio mix, I always start with the monitor mix. I know that if the musicians are not getting what they need to do their jobs, I am not going to get what I need. Once I achieve that, it makes my job much easier for the rest of the night. And by the way, a "live" mix is not one of those set it and forget Ronco products. Janneane pointed that out in her post. The objectives of the audio engineer and the musicians may be distinct but they are also mutually compatible.

I tell this story to emphasis the importance of understanding what makes a great designer. If a designer is just perceived as the person who is hired to "make it loud" then that is a relationship destined to be empty, hollow, disappointing and probably short-lived. If they are willing to speak out and use their talents and abilities, trusting on their instinct and gut feelings, and really focusing on helping their clients accomplish their objectives then they will earn the respect of their clients, peers and, perhaps most importantly, they will respect themselves.

In her blog post, Janneane said "Designers know that you can’t make EVERYTHING bold or PoP! because you lose all sense of hierarchy and emphasis." Unfortunately, not ALL designers know this and that is what leads to many of the problems. This is what creates the stereotypes that we have to work so hard to overcome, not unlike the same issues I faced when mixing sound.

I am grateful for Janneane's blog post, Kristian Andersen + Associates and many other firms like theirs that are getting this message out. I am excited for what I see going on in the design industry these days. It is due in large part to the work that these great folks are doing. Design is not just about making everything loud. It is a craft that has great value when applied properly. I always felt that if I was doing a good job mixing sound, the audience would never even think about me. Conversely, if the audience IS thinking about me, it is probably because I just did something stupid or am doing a very poor job. I think that design is a lot like that.

I hope that this blog post is worthy of receiving your attention. Take care.

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Wed, 02 Dec 2009 13:24:00 -0800 Social media is still so misunderstood http://jaysteele360.com/social-media-is-still-so-misunderstood http://jaysteele360.com/social-media-is-still-so-misunderstood
The Social Media and Online PR Report, published by Econsultancy in association with bigmouthmedia, has revealed that most companies are planning to invest more in social media next year but are struggling to find the time and resources to manage their activity. The report is based on a survey of over 1,100 companies and agencies, and is the most comprehensive study of its kind around how companies are using online PR and social media for marketing and customer service.

I just read this press release and couldn't help but be moved to post a quick comment. The part that caught my attention is the last part of the last sentence - "how companies are using online PR and social media for marketing and customer service." It's the "social media" part that gets me.

Let's phrase that statement a little differently - "How companies are using cars/cell phones/AA batteries/chairs/desks for marketing and customer service."

Wouldn't you think an organization was rather silly if they limited the use of one of these other resources solely for the purpose of marketing or customer service? Unfortunately, that is what most organizations are trying to do with social media. That is why I say it is still so misunderstood.

Social media is a tool or resource that can be used almost universally within an organization, just like a desk or a chair or a AA battery. Granted, social media is a very useful tool in the marketing and customer service departments. But, it is not limited to use in those areas.

If organizational leaders can start seeing social media through this lens, then they would realize that it is virtually impossible to quantify "what they're getting in return for their investment", which a topic that seems to be getting a lot of attention. Do you know of any organizations that try to measure the ROI on the AA batteries they use? What is the ROI of a brand for an organization?

Social media is a tool or resource that can be utilized almost universally within an organization. I hope this little rant helps to make it a little more understood for what it really is rather than what it is imagined to be. If it does, then others can start appropriating it more effectively and have realistic expectations of what it can do for them.

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Fri, 13 Nov 2009 17:00:00 -0800 Kristian Andersen - Brand Experience Design http://jaysteele360.com/kristian-andersen-brand-experience-design http://jaysteele360.com/kristian-andersen-brand-experience-design

Kristian Andersen is the founder of Kristian Andersen + Associates, a "multi-disciplinary brand and experience design consultancy". He spoke this afternoon to about 30 students at the Indiana University School of Informatics and Computing in Bloomington, IN. I want to thank Jeremy Podany, the Career Services Director for the School, for inviting Kristian. It was an extremely informational session and great to hear from someone who is on the front lines every day.

One of the first things you will notice about Kristian and his firm is that they craft compelling brands and user experiences - or as he calls it, "Brand Experience Design". He quoted Jim Wicks, Motorola VP of Consumer Experience Design, who says "The product is the brand. You build brand in our industry through the product and the experience." As Kristian put it, the interface is the product is the brand is the experience is the interface.

With this mindset, he clarified that this means we create environments that allow experiences to take place for the client/customer/user. When most people consider who designs experience, there is the usual list of suspects such as user experience designers, interaction designers, graphic designers and maybe even developers but we tend to give lip-service  when it comes to the role sales, support and even users have in being a crucial part of designing experience.

To further elaborate on this, Kristian stated that UX is less of a discipline and more of a philosophy. The customer's perception of a brand is driven by the experience manifest in all customer touch points which can be represented by retail, sales, product, utilization, and support. In other words, the user experience is about whole systems and their interconnections. Thus, the business of UX - IS business. UX is foundational to the crafting of business models. Value proposition is the reason customers turn to one company over another. It solves customers problems or satisfies a customer need. UX helps discover, define, design, and deliver this.

Bringing this back to the top level, Kristian stated that you are famous for what you do - it defines you for the future. It is important to pick and choose who you will work for and what you are willing to do. To further promote the importance of Kristian's design philosophy, he emphasized that UX transcends software. Experience needs to be recognized as a service - 60-70% of the GDP of developed countries is derived from services. Experience transcends digital artifacts. Thus, UX must account for both the product and the service element. We cannot forget that services have interfaces and someone has to design them. Apple recognized the importance of this early on.

Kristian then shared how this philosophy has been manifest in his firm by sharing some work samples with their clients. Graphite is a weight loss and energy tracking website. When Kristian's firm started working with them, they ended up re-naming and re-positioning the company. The focus was shifted to an often overlooked market in this industry - men. In addition as part of the total brand user experience the had the founder write a book about his experience. [sidenote: there is an article on Mashable about this website. Here is what they had to say: "What we like about Graphite is that the interface is very, very clean and easy to use."]

Another project was for Bigger Africa, the largest social networking website in Africa. When asked "why do you want to build a social network?" it turns out their focus was on entrepreneurs. The site is now sponsored by US corporations to appeal to talent in Africa and it re-oriented the way they went about their mission.

Another very exciting project was ExactTarget Carbon, where they completely rethought how they were tracking results and activity. KA+A was instructed to think in terms of "what should we be doing in five years?" In a large part the project was all about indoctrinating the whole staff about design thinking.

Kristian stated that "great designers are great sales people". He talked about how design firms such as IDEO, Adaptive Path, and Frog are all good at knowledge transfer - teaching people to know and understand how they think and value what they do.

He gave a great example of how designers could learn from celebrity chefs. They have figured out how to give away what they know (cookbooks and tv shows). This in turn drives utilization of their restaurants and products. Of course, these chefs have their act together in the kitchen as well as in the dining room - where the product is presented.

I asked Kristian how he got to the point where his firm blended both brand strategy with experience design. He talked about how it was predominantly fueled by startups that have been happening in Indy for the past 7-8 years. About three years ago, his firm got to the level where they felt they needed to start focusing on fewer things. Before that they were providing a lot of different services. When prospective clients asked him what they did, he started out by talking about all of the things that they don't do. Throughout this process, two things had to always be there - brand strategy and UX.  About 90% of their clients were software companies and medical/technical firms. He said that they wanted to make what they do worthy of study by academics and payment by CEO's. I thought that was a great perspective on clarifying their purpose.

Kristian said that it is not always easy to articulate his business because it is subjective, intuitive, and based upon taste and preference. The way he was describing it made me think of the craftsmanship model that Eisner talks about. Kristian also talked about the necessity to show the empirical evidence of the value of this brand experience design model. He referred to the UK Design Council study which identified the value of publicly traded companies based upon the importance of design  within their culture. This study roughly indicated that organizations that placed a high value on design had a substantially higher overall value.

Another student asked Kristian about the process his firm uses with a client. A few of the pertinent points were that they conduct generative qualitative research and use that to lead them to secondary research for quantitative validation. When they are conducting interviews for research they do it over dinner, not in some lab environment somewhere. When they enter into the insight stage they start at the feature level, using affinity diagramming as well as generating with problem framing. KA+A doesn't deliver a bunch of paper documentation. They typically skip wireframing altogether, going to fully functional prototypes. He stated that documentation and wireframing is used to keep people from getting in trouble by using it as a safety net to validate that everything was done "properly".

In spite of the length of this blog post, this is a rough overview of what Kristian talked about. I know that I have not given justice to the depth and breadth of the material Kristian shared with us. I encourage you to add your thoughts and insights to this topic by posting your comments below.

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